REAL_copy
You put on a VR headset before seeing the actual space.
Wooden walls. A karesansui garden. A table with a banana, a plate, and... is that a fork?
You walk through a wall. What's this giant box? There's a hole in the middle. What happens if you look inside?
You take off the headset.
The walls are gone. But the room feels strangely familiar. The table is still there. So are the banana, the plate, and the fork.
Were they always there?




You put on a VR headset before seeing the actual space.
Wooden walls. A karesansui garden. A table with a banana, a plate, and... is that a fork?
You walk through a wall. What's this giant box? There's a hole in the middle. What happens if you look inside?
You take off the headset.
The walls are gone. But the room feels strangely familiar. The table is still there. So are the banana, the plate, and the fork.
Were they always there?
REAL_copy overlays VR and physical space, blurring the boundary between them.
By sharing not only sight but also touch, smell, and sound, it asks what makes reality real.
