
Exhibition
real_copy
Visitors are guided to a designated spot without seeing the artwork beforehand and are fitted with a VR headset.
In front of them appears a scene: wooden walls, a dry landscape garden, a table and chairs—then, a large wooden box.
Eventually, they are led into the box itself. Inside, video is projected across the walls, and peering into a hole in a smaller central box reveals yet another layer of moving image.
When the VR headset is removed, remnants of the virtual world—supposedly nonexistent in reality—are found in the actual space.
Wood shavings, blueprints, and barcode-like black-and-white papers scatter across the floor.
On the table sit a plate, fork, and banana—identical to those seen in the VR environment.
REAL_copy. is a VR installation that prompts the question, What is reality?, by layering the virtual as a “model of the real” onto the actual world.
Through the coexistence of VR and physical space, not only vision but also touch, smell, and sound begin to overlap, blurring the boundary between the two and unsettling the viewer’s perception of what is real.
The physical installation includes objects corresponding to those seen in the VR space—such as a table, chair, cup, and wall—but their appearances and presence are intentionally misaligned.
This deliberate mismatch challenges the assumption that reality should appear real, and VR should appear unreal, prompting the audience to unconsciously reexamine both the “actual real” and the “essential real.”
